Starsector console commands. 9. Starsector console commands

 
9Starsector console commands

An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. 95. Added 'list bases' to show name and location of all Pather and Pirate bases. 1. ago. 05. Thanks. Try copypasting into Console Commands. A small amount of additional console commands to clear the fleet bloat that seems to be affecting many saves. What kind of corruption issues are you referring to? The console mod is very unlikely to be the culprit behind any crashes while saving. Grab it here. It also adds dependency tags to mod_info. Its large central core is invulnerable due to the Vast Bulk hull mod, but its numerous small modules are destructible and the station itself will die when all modules are destroyed. Brighter than the sun. I mean, if you want to just have infinite monies then enable dev mode (eg. - devmode true in settings. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. Normally you just open interaction menu and press 'Restore to "Ground Defenses" '. 2+ requires Starsector 0. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. jpg (79. csv is section on planets. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands, other code Soren: Player flags Tartiflette: Prism FreeportThis update contains some bug fixes as well as two new features for the library's text rendering: setting the anchor point for rendering (so you can tell it to render text above, to the left, to the right and below etc a certain point), and alignment controls (so you can now have centered or right-aligned text). And Jangala will no longer have the habitable condition. ago. Is their a command to spawn the Asharu, Abandoned Terraforming Platform I can't access it with the storage command. Go into your save, into campaign. csv which defines it's basic information as well as where it's script is. Hopefully this helps some of you. The only ways I know without tinkering with config files are the console commands mod and epta tech. Some parts of the Mod Pack are stand-alone Uti. It can be installed into the Heavy Industry and Orbital Works industries. But you cannot, because it has no "market". Combat Radar. It is capable of extracting energy on an astronomical scale directly from the linked star. Logged. PanseloNomad • 4 mo. It's essential for making your save file readable and it's what we'll be using for the guide ahead. Open comment sort options. I sometimes try out other faction mods but generally I cycle. showMessage(). An unofficial developer's console for Starsector. The Omega are a pseudo-faction introduced in Starsector 0. You can do some really cool stuff with CC like add stable points around a star. ago [deleted] Is there a console command for spawning a Cryosleeper? Question. xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. Contact Basics. 1. Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. Console Commands 3. High Tech Armada 0. Elevate your Starsector gameplay with the [0. r/starsector • Behold, I have returned to infest your nightmares once again. Might be able to fix your game if: Your game is stuttering. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. Continue Reading [Starsector Mods][0. Command points are required to create assignments and give direct orders to the fleet during combat. How to find a cryosleeper (by cheating) How to find a cryosleeper: Install mod "console commands". getStar (); if (star != null) { $loc. VengefulJeweddit • 1 yr. +3. Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. Instructions. Here is a list of spawnable items from the console. ago. 9. 1. You need an alpha core, fuel, and machinery (and a. Credits Zaphide: the original Exerelin Dark. Add perk points. Description This is a successor to Autonomous Ships as well as Automatic Orders as both of these are no longer being supported. Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. I use mouse and keyboard to control the ship in combat. Starsector is very different though. While the commands themselves aren't case sensitive, arguments are. I figured out how to modify the save file to change the size of existing ruins, but I can't figure out how to add them to a planet that. 05. 7. If that doesn't work, type in "help" or "help conditions". Re: [0. 65f); and change -0. it might not be the same as the actual name of the vessel. everything doesnt work fine with the hull shard spawner on the ship. 0:00, Download Mod1:11, Install Mod2:19, Using CheatsFiles:Console CommandsSite Link -. 0. The following commands are added: SpawnStableLocation: Spawns a. View mod page; View image gallery; Archean Order. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Input commands using a custom overlay. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. And if you ever want to find something like items or commodities you can "list items" or "list specials. Put it in the mods folder and make sure it's tagged in Starsector's launcher. png (not found) vs. After that, choose the command you need further help with: help <command>. 1MB. addsubmarket open_market. It will spit out EVERY SINGLE possible command you can use. Spawning Instructions. 12. I do heavily recommend console commands anyway, though, as well as the various other quality of life mods from the mod index here. in descriptions. Don't give it the opportunity. Hullmod scripts usually extend BaseHullMod (which itself extends HullModEffect). A "market" in the game logic is a planet already colonised with a faction. Added a console command: AddAdminBC that lets you add administrators of the tier system that Better Colonies use. Want the rpg progression and experience the story side of things? Just play through as isEditing the save file directly is highly discouraged. Reply More posts you may like. It will remove the Portrait changer intel. console. This is advice from an older gamer (36). EDIT: Ok, so I gave this a try (console command made things a bit faster, as did finding where the xp data for the marines is stored in the save file). Additionally, having a Pristine Nanoforge. 5 extratential lanestate union 0. r/starsector • 19 days ago. Remember the number is a set value NOT adding an amount. CSV file. This mod is based on personal needs for specific ships to fill in gaps I experienced when playing Starsector. A new build is up, grab it here. It can occur when a colony is established by the player. 9a] Console Commands v3. 1a] Officer Extension -- suspend and demote officers. Coronal Hypershunt. Objectives are initially neutral and each side can take. Re: [0. Or just get industrial evolution mod that lets you build com relays on planet, so you only need 2. - Using this command without arguments gives as many crew as your fleet can. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod! Re: [0. r/starsector. Step 3: Press Control+Backspace to open the console. Setrelation player pirates 50 would make them like you a lot. Suspicious_Expert_97 • i dont believe you can do that thru console commands and keep to edit files for that Reply reply. 整理更新后可以联系我QQ(1603152673)备注:远行星号论坛控制台mod. r/starsector • 21 days ago. Is it possible to create a gate using Console Commands or otherwise? comments sorted by Best Top New Controversial Q&A Add a Comment. Result: The planet Mazalot now belongs to Tri-Tachyon, reviving. As for Respec supporting officers/administrators, it's on my to-do list. Instructions. With a planet selected run these commands to add or remove planet modifiers. - buttons, text, text input, panels, grids. For more you'll have to either ask on the forums, discords, or search the discussions there that have already taken place. 25, Set it to 1. Oh god, now I’m imagining starsector with multiple speices. 2. For example, "-Xms4096m -Xmx4096m" allocates 4 GB of memory for the game. Level 1. 86. I need more information. I did everything from step 2 and that didn't help, but if you could remind me where the secret station can be found I'll try again but from step 1 this. Fractal Softworks\Starsector\starsector-core\data\config\settings. Nanoelite001 • 2 yr. Re: [0. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. Changes to existing commands: - AddShip won't let you spawn fighter wings as ships anymore. This may be an unpopular opinion, but if you've searched through the entire map and haven't gotten a ship or blue prints, you can use the Console Commands mod to spawn in the blueprint. Console. 05. You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". lazywizard. Debug GUI: -Display data from any script with global methods. It's ridiculous that it doesn't go away by itself after the planet has been civilized for some time, so I've got to take matters into. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. That second mod has a command (stormgod, I. I'm putting my last playthrough list as reference. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. • 4 yr. SpaceMarine_CR • 2 yr. A useful command to check your SSD's health after a swap! r/Houdini • I've slowly started learning Houdini and found this tutorial from YT, but I can't figure out why File->export->alembic doesn't work for vellum grains in Blender. All the above can be performed with no mods required, not even console commands. Go to starsector r/starsector. It includes pretty much everything, even quest items and lore notes. addCustomEntity (null, null, "inactive_gate", "neutral"). // the second true statement is for generating Fringe Jump Points. Reply MaddLlama14 • Additional comment actions. BAD_SYNTAX). The generation script for gates and cryosleepers is horrible, tbh, every item of interest spawns in clumps, instead of being more uniformly distributed. Get it here. Fix All Empty Planets 1. - Save Compatible, it fixes an issue where the players portrait will reset to its initial one when you reload a save/game. Of course, it's single player, so what you do is, well, all on you. This update adds an AddStoryPoints command. so unless you know how to spawn it manually using the Console Commands mod, it requires starting a new game to spawn. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. With our comprehensive installation and usage guide, you’ll be able to install and use [0. 05 (Read 1420389 times) rogerbacon. You want the: list ships command. Run this runcode with console commands. Step 2. on November 20, 2023, 08:40:35 AM. Then use the following commands to reset the levels but keep the perk points. 10 « Reply #1015 on: April 19, 2021, 12:04:42 AM » was experimenting with the add/remove condition commands and ive found a problem: removecondition does not properly remove the parasitic spores condition from the unknown skies modRe: [0. 2Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. Thx for any help or pointer. as the other guy said get the console commands mod go to your market and just type removecondition volatiles_trace Reply reply Passenger009 • Change the "add" with the "remove", now I feels stupid, thanks a lot mate !. Losing control of an active coronal hypershunt without following proper shut. I went down each column, till I found the ship in the 4th column 2nd row. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. 2a" ElvenSector" Emergent Threats" Endless Sky" EptaConsortium-2. lazywizard. I realize you're posting in the Console Commands thread (so you're probably looking for a console command), but wanted to point out that this is actually a vanilla feature. Let's say you start out with a population of 3 for a settlement. Or intentional lose and retake objectives to get more command points, but that is just frustrating and stupid. 05…(unless this behaviour was changed for later 0. 05)folder 1. 1. With no planetary features, a planet will have no districts. If you want to use this mod with LunaLib, make sure it. well in theory, it could be easy i think since console command does something like this. I've grown fond of this combat ring/star type of abomination. i guess every planet as ID for description too, so you will have to find it by ID. Command Relay Maintenance Parts Sub-Command Node Robotic Replacement Parts Human Interface Node robots: robots ability to do jobs has been changed, they now rely on AI cores to command them, and restive detergents when no AI core in is cargo, and buffs when there is one. And to my knowledge, you can only build a Makeshift Comm Relay at the stable locations. Step 1. This fixes a few more issues with the console mod in 0. 3c — Install colony item on ships!. Table View. Only the best-scoring colony is used. Starbound Item ID List. You'll have to spend character point first (you can add it with console command). 77 kB, 283x490. 2. 我会在原贴. However, I have managed to turn on dev mode and turn on. 95a] ClearCommands 1. You can emergency burn up to the star (as if it were a planet) and there will be an option to add a stable point. - used for multiplayer UI. If your automated fleet relies on the computing power of the rest of the. For a full list of supported commands enter. - see inside of the unexplored star systems and jump there. Load your save, press ctrl+backspace, typer "devmode", press Enter. e – Console Commands for. 1a] Starship Legends 1. I suggest you download the console commands mod and do the same btw. The former has a handy command for it, the latter adds (among many other things, it’s a whole ass faction mod) a hull mod called AI integration. So it'd be runcode StarSystemAPI system = Global. I thought removing the colony via Console Commands would eventually lead to all the fleets to despawn (like you would expect of patrol fleets from a High Command) but instead it seems that the fleets spawning is independent of the colony and are hard-coded towards the planet (I can only speculate since the mod is closed-source). Setrelation (insert faction) (insert faction) (positive or negative value) Example. Credits Zaphide: the original Exerelin Dark. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. dev-2020-01-30. 1 / 2. on November 20, 2023, 06:07:17 PM Child Boards: Blog Posts: Mods. In the campaign, objectives are space structures found in star systems, which can only be built at stable locations. Just be aware that mods mess with seeding, so you want to look for vanilla seeds or a mod list and use those same mods to get that sector. Only two cryosleepers can be found per sector. commands: org. This mod adds allows you to build more buildings on a colony. DontFearTheReapers • 2 yr. Last Update: 06 May 2023. Quote from: Kentington on March 30, 2021, 06:15:38 AM. lazywizard. It'll pick one at random and you may need to refresh the colony by leaving/landing at it. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. Kirsala. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. You are crashing when hovering over certain fleets. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands,. captains and officers), and 3,020 names for stellar objects (i. 05. This (along with many other settings) can be changed by running the Settings command. ago. ago. The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. The SetMarketOwner command can be used to give a market to another faction (including one not currently alive in the sector). This is a tiny update that only adds the command 'list bases', which shows the location of all active Pirate and Pather bases. 184. then "addspecial bp_name " to spawn a copy of whatever into your inventory. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. then "addspecial bp_name " to spawn a copy of whatever into your inventory. A new version of the console is up, get it here. This will give you a whole list of commands that are available. Then just console command yourself all the money and points you need. 95. Elevate your Starsector gameplay with the [0. Ms. For a full list of supported commands enter 'help' in the console. json file. Re: [0. - Add GUI with multi-line text editing for writing Captain's Log custom messages. This mod intends to change the way AI officers assigned to automated ships affect the rest of your fleet. The solution is to use the Adjusted Sector mod to make the sector as large and dense as you want/your rig can handle. Usually factions will have a package or two, so those should set you up. 95a as well as a fresh one that was just created in 0. One last thing, you dont need the fancy gizmos to install to the terraforming shit if you plan on doing the fastbuild console command, just spam it and it shall be terraformed. WS for forward and back, QE for strafing, and AD for rotation. Add a Comment. The devmode console command is turning off. 95a] Console Commands v2021. 4) Delete the zipped folder from the mod folder now that you have the unzipped folder. json. If you get close enough (about one vertical screen length) a large, slow moving green pulse will expand from the location of the research station. I think it's adjustrelation hegemony XX, or -XX Used to use it a bunch or if I made a mistake and wanted to take it back without having to reload. The Remnant Battlestation can spawn. With the command addspecial ship_bp valkyrie. at org. 0 14. how do a use the console command to spawn a hypershunt near my star? I cant seem to write a good runcode command for it. In the case of the agents command, it would be this: addagent <market> [level [specialization]]. If you have the console commands mod you can activate dev mode, press Ctrl+Z and it will show on the side "Sensors = false" and you will have perfect vision of everything in whatever system you are in. Enabling the console. 95. Coronal Hypershunt within 10 light-years. That is the only thing I can think of at the moment. 9a. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. It’s a massively expensive project in every way. Storageclear says the same thing. Possible bug when using Console Commands in battle on my MacBook Pro Retina 2015 Hallo, - latest starsector (i can reproduce it with older versions, too - latest versionchecker (i can reproduce it with older versions, too) when using the VersionChecker during combat, and returning to the game, the mouse position is not where the mouse. Wish there was an alternative way to aquire story points, but without cheesing it by cheating/using console commands. 2 (2021/03/27) [Starsector Mods][0. typeing in just clear simply clears the console, not my storage. (except redacted and others with the no recover. Feel free to add to this page should you uncover any new information or a correction for previous information. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features,. take note of any underdashes (___) once you have the name type the command. - Removed console command support (most functionality ported to GUI functions) - Change ignore hotkeys to use g rather than i. Military Base: 2x colony size. Get it Godmode is still slightly buggy. "addship blank" where the blank is the name of the ship. 95a] ClearCommands 1. - GitHub - LazyWizard/console-commands: An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. Put it in the mods folder and make sure it's tagged in Starsector's launcher. He means how if you enter a colony that was conquered, say Tri Tach took it. . 9And just to warn you: the combat cheat commands were among the "half-finished features" I mentioned, and as a result the God command is broken in other ways, namely that the invincibility is not unapplied when god mode is toggled off in the dev version. 5m experience. de_kriskard • 8 mo. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. I am trying to start a new campaign and I plan on save scumming a little bit to find a good system. I wouldn't count this as cheating either. Locked post. Contribute to MilanTodorovic/Explore_the_galaxy development by creating an account on GitHub. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". Logged. Instructions. Op · 2y. And if you make it a separate mod instead of modifying DME, that tag isn't going to change, so it'll keep working forever. 04. ago. I didn't like maintenance costs for ships being so high. The Octaslaught. 10 - Version. 2. 1a] Console Commands v2021. - Further improved hullmod tooltips readability by adding a keypress feature for viewing additional. It's in the "specials" section. ago. I think it's adjustrelation hegemony XX, or -XX Used to use it a bunch or if I made a mistake and wanted to take it back without having to reload. Type the name of an item, or an item code, into the search box to instantly filter our list of 4728 IDs (you must type at least 3 letters). Colony presence and instability: monthly. MesoTroniK for equally generous help with scripting, debugging, great and subtle space magics, and high-quality advice. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. ). 9. Well, two things. Adjustable Automated Ships is a simple mod which allows the player to specify the maximum deployment value of automated ships in the player's fleet, rather than using the. The settings. You can use "help" to list all the commands. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Upon attaining a certain character skill, access to both hullmods and an ability are supposed to unlock for the player. The Console Commands mod has a command for that, "AddStoryPoints", and much more besides. Click on the star. You can command individual ships, or you can issue a command and appropriate ships will fill the order. After that, scroll down till you find the hullmods, and remove high. Dev build (July 12, 2020) Pre-release. Code. You can then select which mod (s) you want to run with in the launcher. It's in the "specials" section.